What is a song show?
A song show is a light show for exactly one song. It follows the song's structure with calm parts, build-ups and drops, and plays along in SoundSwitch automatically as soon as you load the song.
Step by step
- Open your project and tap “Songs” on the left.
- Tap a song. The Studio opens. If SoundSwitch already has a show for this song, it loads and plays. If the script is still empty, Droplit builds a show with the mood “Party” right away.
- Pick a mood and a color palette on the right. Droplit splits the song into parts and gives each part matching light.
- Change single parts if you like, e.g. only the drop (see Adjusting song parts).
- Tap “Save to SoundSwitch” (see Saving a song show and checking it in SoundSwitch).
More from “Song shows”
- Song studio – parts, zones, notes and effect chainsThe song page works like a lighting console: tools on the left, the stage in the middle, below it the song as part cards and as a timeline with the beatgrid. On the right you adjust whatever you tapped below – the whole song, a part, a zone or a single note.Summary
- Your song is missing from the listThe song list only shows songs that SoundSwitch has already created a script file for. SoundSwitch creates this file once you open the song there, place an effect and save.Summary
- Choosing and opening a song“Songs” lists every song that SoundSwitch has set up for a show. Tap a song to open it in the Studio.Summary
- Song analysis: beatgrid, drops and breaksTo make the show fit the music, Droplit takes the beatgrid from SoundSwitch and listens to the audio file hit by hit. From that it builds the song parts Calm, Groove, Build-up, Drop and Breakdown, and the special moments: hard hits, drum passages, breaks, fills and impacts.Summary
- Special moments: hits, breaks and impacts in the lightThe mood builds the look for every song part. On top of that, Droplit now listens to every single hit and plays up the spots a lighting designer would program by hand: hard hits of the whole band, drum passages, breaks, fills, the impact after a build and the ending.Summary