Parked fixtures and universe 2
Addresses above 512 belong to DMX universe 2, where many SoundSwitch templates park fixtures that don't actually exist. That's why the designer leaves them out until you tell it they're really there.
Step by step
- Open “What's missing”.
- If you really have lights on universe 2 (a second DMX output or Art-Net), click “Yes, control them”. Otherwise click “No, they're spares”.
- The designer confirms “Fixtures on universe 2 are now controlled” or “Fixtures on universe 2 stay off”.
- You can switch later at the same place: “Universe 1 only” or “Control them after all”.
More from “Fixture profiles & rig”
- How Droplit recognizes your lightsDroplit reads your SoundSwitch project and builds your rig from it: which fixtures there are, what they can do, which groups they belong to and in which order they stand. You don't have to create anything by hand.Summary
- Roles: what a fixture does in showsThe role decides what a fixture does in your shows. The designer assigns it when it recognizes your rig, and if it got something wrong, you change it with a few clicks.Summary
- Roles & order: check groups and rolesIn the “Roles & order” window you check and change what the designer recognized from your patch: groups, order, roles, moving heads, positions and gobo mapping.Summary
- Taking over your rig in another projectA checked rig doesn't only apply to copies with exactly the same patch. If you open a project where your fixtures are patched a little differently, the designer takes over groups, roles and order from the most similar rig you have already checked.Summary
- Hiding fixtures you don't bringNot every fixture in your patch comes to every gig. If you hide it, it disappears from the 3D view and the floor plan, and in “Fixtures & stage” the shows leave it out too.Summary