How Droplit recognizes your lights
Droplit reads your SoundSwitch project and builds your rig from it: which fixtures there are, what they can do, which groups they belong to and in which order they stand. You don't have to create anything by hand.
Step by step
- Open your project in the designer. It reads the patch from SoundSwitch: fixtures, cells, channels, addresses and your groups.
- Every fixture gets a role: wash light, pixels, moving head, effect or strobe (see Roles).
- Groups are built from that:
- All moving heads go into one shared group.
- Your own groups from SoundSwitch are kept if all fixtures in them have the same role.
- The remaining fixtures are grouped by fixture type.
- Within a group, the designer sorts the fixtures from left to right as seen from the audience. It uses your 3D setup, otherwise the DMX address.
- Check the suggestion once. For a new rig, “Getting started” walks you through it, and “What's missing” shows “Quick check: are your lights in the right order?”. If the designer already knows your fixtures from a checked rig, it takes that rig over and shows “Roles and order taken over from “…”” (see Taking over your rig in another project).
More from “Fixture profiles & rig”
- Roles: what a fixture does in showsThe role decides what a fixture does in your shows. The designer assigns it when it recognizes your rig, and if it got something wrong, you change it with a few clicks.Summary
- Roles & order: check groups and rolesIn the “Roles & order” window you check and change what the designer recognized from your patch: groups, order, roles, moving heads, positions and gobo mapping.Summary
- Taking over your rig in another projectA checked rig doesn't only apply to copies with exactly the same patch. If you open a project where your fixtures are patched a little differently, the designer takes over groups, roles and order from the most similar rig you have already checked.Summary
- Hiding fixtures you don't bringNot every fixture in your patch comes to every gig. If you hide it, it disappears from the 3D view and the floor plan, and in “Fixtures & stage” the shows leave it out too.Summary
- Sparks and hazeFor safety reasons, Droplit never controls spark machines, fog machines and hazers, flames, CO2, confetti or bubble machines. You keep triggering them yourself in SoundSwitch.Summary