Fixture profiles: gobos, prism, zoom
A fixture profile tells the visualizer which DMX value means which gobo, rotation and prism, because SoundSwitch doesn't store this. Without a profile, the visualizer shows placeholder gobos and estimates the values.

Step by step
- Open “More” → “Fixture profiles”. The “Fixture database” at the top suggests profiles for your moving heads that don't have one yet.
- Add a matching profile from the database (see Adding a profile from the fixture database).
- If you find nothing, use the manufacturer's GDTF file (see Real gobos from a GDTF file) or create the fixture the fastest way with ChatGPT (see Create a fixture with ChatGPT).
- Your existing profiles are listed below as cards: modes, zoom, pan range, gobos and color wheel, plus “In the project: …” with the fixtures that use it.
More from “Fixture profiles & rig”
- How Droplit recognizes your lightsDroplit reads your SoundSwitch project and builds your rig from it: which fixtures there are, what they can do, which groups they belong to and in which order they stand. You don't have to create anything by hand.Summary
- Roles: what a fixture does in showsThe role decides what a fixture does in your shows. The designer assigns it when it recognizes your rig, and if it got something wrong, you change it with a few clicks.Summary
- Roles & order: check groups and rolesIn the “Roles & order” window you check and change what the designer recognized from your patch: groups, order, roles, moving heads, positions and gobo mapping.Summary
- Taking over your rig in another projectA checked rig doesn't only apply to copies with exactly the same patch. If you open a project where your fixtures are patched a little differently, the designer takes over groups, roles and order from the most similar rig you have already checked.Summary
- Hiding fixtures you don't bringNot every fixture in your patch comes to every gig. If you hide it, it disappears from the 3D view and the floor plan, and in “Fixtures & stage” the shows leave it out too.Summary